Mythic+ coaching for World of Warcraft

See what you could have done, not just what you did.

Spindle reads your combat log as you play and, between pulls, shows you and your group what went wrong, and whether it could have been prevented.

Spindle's home page after a Temple of Sethraliss +5: the key timed with 5:20 left, two must-kicks missed, defensives fine, and you had no deaths; a Worth a look list explains each missed kick and a groupmate's death with defensives still ready.
Your latest key: what went wrong, why it counts, and a link to the moment it happened.

Other tools

Mage · 2 kicks

Spindle

Mage · 2 of 11 kicks taken with the interrupt ready

Counts tell you what happened. Spindle tells you what could have.

Between pulls

Your own view, one glance long

A few seconds after a pull ends, its results are in: the must-kicks you took out of the chances you had, cooldowns you held, deaths, and avoidable damage. Keep it on a second screen; nothing shows in the game.

The live view's Me tab after 24 pulls of The Blinding Vale +2: 2 of 9 must-kick chances taken, cooldowns not judged, no deaths, and two avoidable hits.

For the key leader

All five players on one board

Each player's kicks, defensives, cooldowns, and deaths, and every pull's misses by name and spell. One player logging captures the whole group.

The group board for a five-player key: each player's spec, missed must-kicks, defensives, held cooldowns, and deaths, then pull 24's missed kicks listed by player and enemy cast.

After the key

See exactly what happened

Every key is stored. Step through its pulls, filter the events, and open any finding to see the moment behind it: a death's last seconds, the hits that caused it, and the defensives that were still ready.

The log explorer on pull 20 of a Temple of Sethraliss +5: a map of all 33 pulls, a waterfall of the boss's health, buffs, and damage, and a death recap showing Die by the Sword and Spell Reflection ready and unused.

The numbers, judged

Tables for every pull and the whole key

Damage done and taken, healing, casts, interrupts, deaths, buffs, and debuffs, by player and ability, for one pull or the whole key. Beside the damage, how many times each player used their major cooldowns out of the times they could have.

The explorer's Tables view for a boss pull: damage done by the group over time, then a table by player with amount, share, DPS, and major cooldowns used, such as Metamorphosis 11 of 12 and Avatar 0 of 29.

Over time

Are you getting better?

A private score for every key, from 0 to 100, measured against your own earlier keys and never anyone else's. It shows what cost you the most points lately and what to try next. Only you see it.

The Key score tab: the latest key scored 81 of 100, 17 above the player's average, on a trend rising since late September.

Your character

Gear, from your own keys

Your item level key by key, each slot as Spindle last saw it, and enchant and gem changes. With the optional Spindle addon, your bags, banks, Great Vault, and currencies too.

A character's Gear tab: equipped item level 304.8, up 31.4 since 24 September, charted over their keys and other encounters.

What it checks, every pull

Built for the space between pulls

Keep Spindle open on a second screen. When a pull ends, glance at your own view, or, as the key leader, at all five players. Nothing shows in the game, and nothing runs during combat.